‘Gamification’: Influencing health behaviours with games

Hi everyone, this week I read an article you might like it:

"Whilst still in its infancy, we predict that gamification will become an increasingly familiar concept in healthcare as a consequence of two trends. The first builds on the consumer's appetite for new smartphone devices that provide games designers with a wider audience to target and more attractive tools to use in designing interactive health interventions. The second factor is the enthusiasm and willingness of developers to incorporate the latest behavioural insights into electronic interventions."

Read all here: jrs.sagepub.com/content/106...